In case you didn’t know, I’m part of a podcast called 37% Unplayed. 37% Unplayed episodes talk about video games and game design in a similar format to book clubs. Our latest episode was a postmortem on the indie game I made, Open Ocean. Check it out!
Archive for Game Design
For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun game in the world, I’m extremely proud of it! Here’s a link to the Steam page:
EDIT: The game is now available on itch.io as well!
War has come!
That AWESOME moment when the game you’ve poured your heart into for the past few years finally gets announced! I’m responsible for designing several of the main and side missions, among other things.
I know it’s long, but this is a very good talk about fostering creativity. It’s definitely worth a watch for anyone that does creative work. Plus it’s funny, because John Cleese.
I ran across this interesting page that explains what different disciplines in the games industry do: