Archive for Game Design

Open Ocean Postmortem

In case you didn’t know, I’m part of a podcast called 37% Unplayed.  37% Unplayed episodes talk about video games and game design in a similar format to book clubs.  Our latest episode was a postmortem on the indie game I made, Open Ocean.  Check it out!

http://37percent-unplayed.blubrry.net/2019/07/01/open-ocean-postmortem/

Open Ocean

For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun game in the world, I’m extremely proud of it! Here’s a link to the Steam page:

 

https://store.steampowered.com/app/1071640/Open_Ocean/

 

 

EDIT: The game is now available on itch.io as well!

https://allyproductions.itch.io/open-ocean

37% Unplayed Podcast

Some fellow game developer friends and I created a podcast called 37% Unplayed!  We’re a bunch of nerds that talk about video games and game design – If you’re interested in either of those topics, you should give us a listen!

Blubrry

iTunes

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Middle-earth: Shadow of War Story Trailer

Middle-earth: Shadow of War Open World Trailer

Middle-earth: Shadow of War Gameplay Trailer

War has come!

Middle-earth: Shadow of War

That AWESOME moment when the game you’ve poured your heart into for the past few years finally gets announced! I’m responsible for designing several of the main and side missions, among other things.

 

John Cleese on Creativity

I know it’s long, but this is a very good talk about fostering creativity. It’s definitely worth a watch for anyone that does creative work. Plus it’s funny, because John Cleese.

 

Quest Complete: Work my way up to an FTE game developer position

DreamJob

 

That’s right, I am now an FTE video game designer at Monolith/WB Games!  My dream of becoming a full-time video game designer is now complete.  Don’t think I’m just going to stop there though!  Next step: Work my way up the game designer chain!

The Door Problem

I ran across this interesting page that explains what different disciplines in the games industry do:

The Door Problem