Game Engine Update – 2013-07-28 – Previous Work + Physics!

Here was what my engine looked like at the end of last week – 7-21-13 (See video comments for more details):

This week, I cleaned up some code, worked on creating a vector library, and used the library to program some 2D physics, namely circle/circle, circle/rectangle, and rectangle/rectangle collision.

Here is the physics engine in work (See video comments for more details):

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