For the past six months, I’ve been working on an indie game in GameMaker Studio 2. In two weeks, on Tuesday, June 11, Open Ocean will release on Steam! This is my first indie game, so I decided to make a small game with a big message, and while it’s not the most fun game in the world, I’m extremely proud of it! Here’s a link to the Steam page:
Some fellow game developer friends and I created a podcast called 37% Unplayed! We’re a bunch of nerds that talk about video games and game design – If you’re interested in either of those topics, you should give us a listen!
I’ve always been a firm believer that games, or even small parts of games, are made by teams, not individuals, but it sure feels nice when someone writes a stunning article about content that you were in charge of. The first of many 🙂 When I started working on this mission, I remember thinking, “I’m getting paid to make a haunted house. I love my job!” Being a game designer is pretty great.
Middle-earth: Shadow of Mordor appears to have been quite a success. Tons of people have been posting how amazing the game is. I’ll use this post to link all sorts of Shadow of Mordor post launch stuff – Players sharing their experiences, things that people have made using/for the game, etc.